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Fire All ClientsRoblox✎

Server to everyone connected.

Pending review

Fire All Clients−+Remote
  • needs the Roblox engine — its datatypes, its DataModel or its scheduler
  • takes 0 to 8 inputs, set per node

Inputs

  • in:execution
  • Remote:Instancemust be wired

Outputs

  • then:execution

What it compiles to

luau
remote:FireAllClients()

Not reviewed yet