Color3 from RGB FloatRoblox@lune/roblox✎
Channels from 0 to 1, which is how the engine actually stores them.
Pending review
- Roblox's, and Lune's too — a Lune graph needs
@lune/robloxrequired for it - pure — no execution pins, wire it anywhere
- names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals
Inputs
- R:number=
1 - G:number=
1 - B:number=
1
Outputs
- result:Color3splittableSplits into R, G, B.
What it compiles to
luau
print(Color3.new(1, 1, 1))
Not reviewed yet