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Resume CoroutineLuau✎

Runs a coroutine until it yields or finishes. Returns whether it survived — an error inside comes back as false rather than being raised here. **Only the first return value is captured**; for the rest, use Custom Code.

Pending review

Resume Coroutine⏳−+SucceededThread
  • the language itself, so it works in Roblox and in Lune
  • latent — it yields, and is never inlined
  • takes 0 to 8 inputs, set per node
  • names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals

Inputs

  • in:execution
  • Thread:threadmust be wired

Outputs

  • then:execution
  • Succeeded:any

What it compiles to

luau
coroutine.resume(thread)

Not reviewed yet