Color3 To HSVRoblox@lune/roblox✎
All three from 0 to 1. Each output wired calls ToHSV once — a pure node is one expression per output, and the alternative was making a colour conversion into an execution step.
Pending review
- Roblox's, and Lune's too — a Lune graph needs
@lune/robloxrequired for it - pure — no execution pins, wire it anywhere
- names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals
Inputs
- Colour:Color3=
Color3.new(1, 1, 1)splittableSplits into R, G, B.
Outputs
- Hue:number
- Saturation:number
- Value:number
What it compiles to
luau
print((select(1, Color3.new(1, 1, 1):ToHSV())))
Not reviewed yet