Get Property Changed SignalRoblox✎
Fires only for that one property, unlike Changed. Wires straight into Connect Event.
Pending review
- needs the Roblox engine — its datatypes, its DataModel or its scheduler
- pure — no execution pins, wire it anywhere
- names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals
Inputs
- Instance:Instancemust be wired
- Property:string=
"Name"
Outputs
- result:RBXScriptSignal
What it compiles to
luau
print(instance:GetPropertyChangedSignal("Name"))
Not reviewed yet