Is ConnectedRoblox✎
False once it has been disconnected, or after Connect Once has fired.
Pending review
- needs the Roblox engine — its datatypes, its DataModel or its scheduler
- pure — no execution pins, wire it anywhere
- names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals
Inputs
- Connection:RBXScriptConnectionmust be wired
Outputs
- result:boolean
What it compiles to
luau
print(connection.Connected)
Not reviewed yet