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Look AtRoblox@lune/roblox✎

Positioned at From, facing To. The workhorse for aiming anything. Up is the engine's own default unless you set it.

Pending review

Look AtVector3.zeroFromVector3.zeroTodefaultUp
  • Roblox's, and Lune's too — a Lune graph needs @lune/roblox required for it
  • pure — no execution pins, wire it anywhere
  • names its result — Result name in the Inspector is the local it binds, and a Declare Local reading that result makes a second one: see Variables and locals

Inputs

  • From:Vector3= Vector3.zerosplittable
    Splits into X, Y, Z.
  • To:Vector3= Vector3.zerosplittable
    Splits into X, Y, Z.
  • Up:Vector3= Vector3.yAxissplittable
    Splits into X, Y, Z.

Outputs

  • result:CFramesplittable
    Splits into Position, Rotation, or Position and axes, or 12 components.

What it compiles to

luau
print(CFrame.lookAt(Vector3.zero, Vector3.zero))

Not reviewed yet